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Creating a
Label from Scratch |
Windows 95 Users
- Click the Start button on the taskbar and select Programs.
- Move the mouse cursor over the program group that contains
Bear Rock Software.
Note: If you accepted the default program group during installation,
there will be a Bear Rock Software program group.
- Click on theBear Rock Software v3 icon to launch the
program. Note: Windows 95 users also have the option of using a
shortcut icon to start the program.
Windows 3.1 Users
- Locate the program group that contains the Bear Rock
Software icon.
- Double-click on the BRL3 icon to start the application.
In the first lesson, we will create a new job by selecting
one of the manufacturer-defined label types from the set of pre-defined labels that are
contained within Bear Rock/SmartSigns Software. This lesson will show you how to place
constant objects such as text and graphics onto labels. You will also use a Date/Time
object to place a date stamp on the label being created in this lesson. Using the Print
command you will see how SmartSigns Software makes it easy to specify the exact number of
labels to print. Finally, the first lesson will end by saving and closing the work done in
this lesson.
Step-by-step, the lesson shows you how to:
- Start a label job
- Create a text object
- Resize a text object
- Enter and edit text
- Move a text object
- Modify text attributes
- Add graphics to a label
- Use a Date/Text object as a Date Stamp
- Print a specific number of labels
- Save and Close the job
The label job you are about to construct is simple to
create and simple to print with Bear Rock/SmartSigns Software. You will make an address
label by typing information into one text object. Normally, you would use several text
objects and print addresses from a database, but for simplicity we will use only one text
object.
Note: If you want to stop in the middle of a lesson,
you can do so by simply choosing the Close Job command from the File menu on the menu bar.
A message box appears prompting you to save your work. If you choose not to save your
work, the label will not be saved and you will have to start over.
Creating a Basic Label Job
To create a new job:
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- Click on the Design a Label from Scratch button in the
Opening Screen.
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- The Pre-defined Format dialog box appears.
- Click on Avery Laser from the left side column of
manufacturers. A list of Avery Laser labels appears on the right.
- Click on Avery Laser 5196 2.75x2.75 Disk.
- Click on OK.
- The Bear Rock Main Edit Window appears with the Avery Laser
5196 as the label format.
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Creating a Text Object
For your first label job, you will type in a name and
address. Then youll practice modifying and moving your text object. Before typing in
text, you must create a text object. A text object is a box into which text is placed.
You will set a few options before actually creating the
object on the label. The first option to set is the Show Rulers command from the Options
Menu. Having the Rulers displayed will allow you to precisely place objects on to a label.
You will also set the Unit of Measure to inches for this lesson while in the second lesson
centimeters will be the selected Unit of Measure. These are the default settings for the
program, so unless you have changed them you can you can skip these steps.
To set options:
- Click on Options from the menu bar.

- Click on Show Rulers if it is not yet selected. If the
command has already been activated, hit the escape key to return to the Main Edit Window.
- To set the Unit of Measure, choose the Preferences command
from the Option menu.
- Click on Inches for Unit of Measure, and then click on OK to
return to the Main Edit Window. note: The default settings are that the rulers will
be shown and that "inches" is selected.
Now we are ready to create a text object.
To create a text object:
- Click on the Text Tool button. Note: When you
position the mouse pointer on the Text Tool button, two things happen: a Tool Tip pops-up
next to the tool, and the Quick Help appears on the Status Bar. The Tool Tips and Quick
Help alert you to the item that you are pointing to with the mouse pointer.
- When the Text Tool button is clicked, the mouse pointer
becomes a crosshair pointer with the letter "A" in the upper-right corner. A
crosshair pointer lets you draw label objects.
- Place the crosshair pointer 1/4-inch in from the left edge
and 1/4-inch down from the top of the label.
- Use the ruler lines on both the horizontal and vertical
rulers to help.
- Click the left mouse button and while keeping it pressed,
drag the crosshair pointer to create a shape approximately 1 inch wide by 1 inch high.
- The text object appears as the outline of a rectangle while
you are dragging out its dimensions. Note: As you drag the mouse, the overall
dimensions of the text object are displayed at the bottom of the Main Edit Window.
- Release the mouse button.
- Do not worry if the size or shape of the text object is not
what you planned. You will learn how to resize objects next.
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- Your screen should now look something like this.
- Resize your text object. Now, you will resize the text
object by using the re-sizing handles. They appear as black boxes on each side of the text
object. As you pull or push on a handle, the object expands or contracts in the
corresponding direction.
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To resize the text object:
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Click on the Text Box to select it.
- Move the four-headed arrow to the right re-sizing handle of
the text object. When the pointer is positioned properly over the handle, the pointer is
transformed into a horizontal two-headed arrow. The arrows indicate the two directions you
can resize the object.
- Click and drag the handle until the right side of the text
object is on the 2 1/4-inch mark on the horizontal ruler, and then release the mouse
button. Note: The width may not need adjustment if you originally made the text
object 2-inches wide, but take this opportunity to practice scaling objects horizontally
on the label.
- move the pointer to the bottom re-sizing handle of the text
object. When the pointer is positioned properly over the handle, the pointer arrow is
transformed into a vertical two-headed arrow.
- Click and drag the handle until the bottom side of the
text object is on the 2 1/4-inch mark on the vertical ruler, and then release the mouse
button. Note: The actual size of text within a text object remains unchanged when resizing
the text object. Your object should now measure 2 inches wide by 2 inches tall, and your
screen should now be similar to the screen shot shown below.
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Entering and Editing Text
Now that you have successfully created a text object, you
can start typing inside the text object. If you do not see a flashing vertical cursor in
the top left corner of your text object, double-click inside the Text Object to bring up a
cursor and begin typing.
You can type in text just as you would in any document;
press ENTER to move to the next line.
Note: The program automatically wraps text to the
next line. If you are entering names and addresses, you will not want to wrap text.
As you type in text, you will notice the font size is 12
point. This is the program's current default font size. The current font and point size
are displayed in boxes located on the Ribbon Bar. You will learn how to change the font
and point size soon.
To type in text:
- Double-click with the mouse arrow in the text object.
- Type in your name, and press ENTER.
- Type in your street address, and press ENTER.
- Type in your city, state, and zip code.
To edit text:
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Click on a position within the line of text that you
want to change.
- Press the BACKSPACE key to remove the character preceding
the cursor or the DELETE key to remove the character following the cursor.
- Type in any new text that you wish to enter.
- Your screen should now look something like the screen shot
shown below
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Moving a Text Object
A text object can be easily moved to any location on a
label. For this exercise we will move the text object down 1/4-inch. To reinforce the
procedures on how to resize an object, and to prepare for future exercises, we will also
resize the object so that it measures 2-inches wide by 1-inch tall.
To move your text object:
- Click on the Arrow Tool on the tool bar.
- Click on the Text Object.
- Handles appear around the text box. The mouse cursor should
now appear as a four-headed arrow while inside the selected text object.
- With the mouse cursor inside the text object, press down
with the left mouse button and keep it depressed while dragging the mouse to move the text
object so that the top of the text object is at the 1/2-inch mark on the vertical ruler.
Release the mouse button when you have repositioned the text object.
- Resize the text object, such that the bottom of the text
object is parallel with 1½-inch mark on the vertical ruler.
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- If you have any problems resizing the object, go back to the
Resizing a Text Object section. You can also simultaneously resize both the
horizontal and vertical sides by using the corner object handles. Your screen should now
look similar to the screen shot shown below with your text object measuring 2-inches wide
by 1-inch high.
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Modifying Text Attributes
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- Once you have typed in the text you want, you can modify how
it looks by using any of the items on the Ribbon Bar.
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The Font box displays the current font and lets you to
change the typeface. The Point Size box displays the current point size and allows you
change it. The text attribute buttons let you apply bold, italic, and underline to text.
The alignment buttons let you align your text.
To modify your text:
- With the Arrow Tool, double-click on a text object.
- Click and drag the mouse to select the text that is to be
modified.
- Go to the Ribbon Bar, and click on the bold button.
Your normal type now appears bold.
- Click on the drop-down arrow button to the right of the
Point Size box.
The Point Size list box appears.
- Scroll through the list until the number 16 appears, and
click on it.
- The larger point size may cause the text to be clipped by
the text object. The label will print this way unless you change it. To accommodate the
text, you could resize the text object. But for this exercise, repeat the steps above to
set the new point size to 8.
- Click on the drop-down arrow button on the Font list box.
The Font list box appears.
- Scroll through the list until the font Times New Roman
appears, and click on it.
Note: You can apply text changes to individual
characters or words as described above or you can apply changes to the entire text block.
To apply changes to the entire text block, select the arrow tool and then single click on
the text Object. Now follow steps 3-7 above.
You have just completed an address on one label. Now we
will add a date stamp to the label, print a specific number of labels, and then save and
close the label job.
Inserting a Date Stamp on a Label
Inserting a Graphic Object
There are two possible methods for adding graphics to your
labels. One method allows you to pick an image from a directory of your choosing while the
second allows you to pick an image from a graphics directory. Both methods are discussed
here.
Inserting a Graphic Object using the camera tool:
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- Click on the Graphic Import Tool.

- Start in the lower right-hand corner of the text object you
created earlier clicking with the left mouse button, and drag down diagonally to the left
until the new object measures 1-inch wide by 1-inch tall. Then release the left mouse
button.
- The Paste Graphic dialog box appears.
- Click on the Apple.WMF filename. The path will default to
the Smart Folder.
- A preview of the image will appear on the right.
- Click OK.
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Using the ClipArt Gallery
To simplify this exercise we will set the default clip art
directory prior to inserting a graphic.
Setting the Default Clip art Directory:
- Choose Preferences from the Options menu.
- In the Clip Art Default Directory type in the path.
- C:\Program Files\BRL4\Program\Premade\Smart for both Windows
95 and Windows 3.x users.
- Where C:\ is the drive that SmartSigns Software was
installed on.
Inserting a Graphic object using the ClipArt Gallery
Printing a Specific Number of Labels
In the following exercise you will see how simple
SmartSigns Software makes it to print a specific number of labels.
Note: It is not necessary to print labels to complete this
exercise. You can use the preview option in the Print dialog box to see what the output
will look like without actually sending a print job to the printer.
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- Choose Print from the File menu.
- The Print dialog box will appear as shown on the next page.
- Click in the box to the right of # of labels to print, and
then type the number 8 to print eight identical labels. Alternately you can click on the #
of pages to print and enter 1 as the value. This will print 1 complete page of identical
labels.
- Now click on the Zoom in button to see the eight identical
labels.
- Click on the Zoom out button to return to the Print dialog
box. Note: If you are actually going to print labels at this time, turn the printer on and
then load the printer with the appropriate label stock (Avery 5196).
- Click on the Print button to send the label job to the
printer or click on the Done button to return to the Main Edit Window.
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Saving the Job
To save your label job, choose the Save Job or the Save Job
As command from the File menu, and then type in a file name.
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- Go to the menu bar, and click on File.
- The File menu opens.
- Click on Save Job or Save Job As. The Save Job As dialog box
will appear.
- Type the file name Lesson 1 into the File name text box.
- Click on Save.
- The Save Job As dialog box closes and brings you back to the
Main Edit Window.
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To close the job:
- Choose File from the menu bar.
- Click on Close Job.
- If you made any changes since you last saved your file, the
program asks if you wish to save your changes. This safeguard reminds you to save your
file before closing it so you dont lose any work.
- Click on Yes to save current changes or No to close the job
without saving changes.
After a job has been closed, the Main Edit Window is ready
for a new label job. To start a new job select Job Selection Screen or New Job from the
File menu.
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